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Where Is the Gernade Launcher in Shadow of the Tomb Raider

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Shadow of the Tomb Raider is the second sequel to Tomb Looter (2013) after Rise of the Grave Raider, in which Lara starts the final game in her Survival trilogy. Seeking a mixed-up dagger, she accidentally triggers the Mayan Apocalypse.

The game was released on Windows, Playstation 4 and Xbox Ace on September 14, 2018. On 20th Nov, information technology was announced that the game was set to have a MacOS and Linux porthole let go onetime in 2019, once again ported by Feral Mutual, who have also ported the other two games in the trilogy in the past to these platforms. This came to pass when the game got a "Definitive Edition" on November 5th, 2019, which included the ports for MacOS and Linux.

Medium trailer, gameplay trailer

UNMARKED SPOILERS for Tomb Raider (2013) and Rise of the Tomb Raider ahead! Continue reading at your own risk!

This game provides examples of:

  • Acrophobic Skirt: The helicopters largely bring fort destroyed because they're way likewise close to the action, allowing people to jump aboard operating theater structures to be collapsed on them. Even in the oil field fight since information technology's acting as gunship support for ground troops, which does require operating at low altitude. In the finale, helicopters are again fighting ground forces, and are constrained into intimate proximity by the fact that they're operational in a cavern. A large cavern, but nevertheless a cavern.
  • Actionized Sequel: Inverted. Combat is much less frequent than the previous entries, focusing Sir Thomas More along geographic expedition, platforming, and puzzles... unless you own all the DLC tombs, which roughly doubles the amount of combat encounters you'll have to go through, and some of the succeeding shootouts there are massive.
  • Litigate Survivor: As always. Lara survives a tsunami, a plane crash, a mud slide and at least is misused as a ritual killing. Jonah likewise goes through quite a lot over the course of the story.
  • Alas, Poor Villain: Dominguez is a rather sympathetic baddie who gets a tragic and honorable decease.
  • An Axe to Grind: Lara keeps her two climb axes from Rise, including the related skills and upgrades.
  • Animal Motifs:
    • The Cult of Kukulkan's iconography draws heavily from the local anesthetic fauna. The three castes that make for an active role in the halt are Serpent Guards (priests and selected warriors), Eagle Archers, and the Panther Warriors, World Health Organization act city guards and patrols. All ternion tend to wear elaborately frilled helmets styled after their namesake mosquito-like.
    • Lara herself has a more subtle jaguar motif going connected. The prototypic special outfit she acquires is made from the pelt of the first empress panther she killed in person, she stalks the hobo camp equal a jaguar, and the top tier of her makeshift knife refers to the creature by name.
  • Apocalypse How: Starts out as a Year 0 attributable a series of raw disasters, but these are rightful the precursors to the real thing that would result in either a Class 2 Oregon a Class 3a, contingent on what the Big Bad has in mind. We never learn the inside information, just it seems to trend closer to 3a.
  • Arbitrary Mission Limitation: The only weapon Lara is allowed to transmit in Paititi and its environment is her bow; you can't even upgrade her guns at imitative camps in the greater area. Similarly, she can't wear any outfit that isn't largely or fully Incan. Some combat segments do give her access to her full arsenal, but IT's not something you should count on most of the clock. The arbitrary partially comes from the fact that these restrictions persist even after their purpose - keeping Lara's presence invisible from the Cult of Kukulkan - is gone.
    • It gets even worse once you reach the taper off in the story where Lara infiltrates the Cult of Kukulkan because, unlike the Vestige Outfits, the Ophidian Guard outfit you're involuntary to break for several hard battles doesn't allow for whatsoever buffs whatsoever.
    • One other exception to the outfit limits. If you did Rise of the Tomb Spoiler on a linked account, and got the Baba Yaga DLC, the Wraithskin outfit looks the character well enough they rent out you wear IT in town. Though you're a little limited on WHO you can talk to.
  • Armor Is Useless: Nope. Armored enemies invariably wear upon helmets, which means they're condition to stealthy insta-kill headshots, which in turn forces you to adopt completely different tactics if you want to ward of mussy one-against-twenty shootouts. Needless to state these enemies can besides soak up significantly many body shots than their unarmoured buddies, making them quite the headache compared to the low-ranking fresh fish. Fortunately, their armor doesn't protect them from poison of some kind, and so once you unlock fear arrows, poison grenades and co., these guys become much less of a harass.
  • Art Phylogenesis: Weapon upgrades look considerably more like what you'd expect hitman parts made outer in the wilderness out of whatever scrap you can scrounge adequate to seem suchlike, compared to the sleeker, Thomas More professional parts that you'd expect from a master gunsmith.
  • Artistic License – Biology: Lara is attacked on several occasions by large packs of maned wolves. While the South American hobo camp is an appropriate surroundings to find a red wolf, these animals are almost entirely solitary - even couple that share soil spend most of their sentence apart. And that's not even acquiring into the fact that here they are incredibly aggressive, when in real liveliness they are quite unsure and more likely to foot race from a human.
  • Artistic License – Physics:
    • Lara can now acclivity along the underside of overhangs once she acquires the appropriate gear. While that's inside the limits of what a skilled climber behind fare, jumping several meters from one overhang to another along the same height level is physically impossible. The only means to make this stunt work would be to temporarily reverse graveness.
  • Ascended to a Higher Plane of Existence: This happens to the Yaaxil at the close of the berth-game quest Eternal Reward. With their duties on Earth consummated, they return to the goddess that created them to watch terminated the Silver Box. All Lara finds when she goes looking for them is a trail of discarded Yaaxil armor pieces, an alarming and inactive gateway forged from pure silver, the half-mask she was given for the ritual that obstructed the apocalypse, and a final examination subject matter from, presumptively, the Cherry Fire herself.

    Lara... Leave.

  • Badass Boast: A Trinity soldier finds a tired, somewhat wounded Lara...

    Oink: Well, looky what I found...
    Lara: Assume't try me.

  • Bag of Spilling: Lara starts in Mexico with a full arsenal of weapons and gear, but when her plane crashes in the South American nation hobo camp, Lara loses everything and has to regain her arsenal one part at a fourth dimension. She equal laments not packing all of her gear put together.
  • The Beastmaster: Someone among the Kukulkan cultists seems to have decent of a hang for taming intense cats that they managed to deck unsuccessful fully grown jaguars in ceremonial armor and let them loose in the jungle to frighten off adventurous Paititi folk.
  • Beauty Is Never Tarnished: Phantasma continues the trend from Rise that regardless how much ill-use Lara suffers, none of it sticks for long. Being shot in the arm by a helicopter-adorned minigun scarcely leaves a graze that's bygone a couple of cutscenes later, any mud she covers herself in is removed once the stealing section ends or she jumps into piddle, and at the end of the sidereal day Lara looks as cleanly gorgeous A always. Getting armed in the back by a panther and a rock born on her leg in the opening merely get variations of "I'll be fine" before beingness neglected. Conversely, Jonah gets a parasitic worm pulled out of his arm early in the lame and wears the bandage through to the end.
  • Beyond the Unsurmountable: With the Bird of Jove's Wing skill unlocked, Lara can potentially recover Sir Thomas More arrows from a cadaver than she shot into it.
  • Celastrus scanden Conclusion: Lara kills Dominguez, avenging her beget's death, and Chicago the apocalypse. Trinity's High Council is also wiped out away the Yaaxil, effectively toppling the antediluvian order permanently, and Paititi is in healthful manpower with Etzli as its new king. However, no of this changes the fact that Etzli's mother is dead, along with god knows how galore innocent people as a exact result of the disasters Lara unleashed by taking the dagger, which is something she'll likely birth to current with for the residuu of her life. Jonah also hits it off with Abigaile, and it's implicit he girdle in Kuwaq Yaku with her and that Lara never sees him again.
  • Bling of War: Content self-satisfied includes golden and platinum versions of the Bishop 600 pump-action shotgun. The latter sports additional intricate engravings along the flanks, but their stats are other than identical to the basic model's.
  • Boom, Headshot!: American Samoa in the previous games, Lara can shoot unhelmeted mooks upstairs for a One-Run into Kill that gives bonus XP as anti to body shots that preceptor't.
  • Boring, but Practical:
    • The canonic models from each arm category are also the most balanced, often tied the nearly powerful overall. Fully upgrade them and you're set for the rest of the game.
    • Animals respawn almost every time you switch regions via fast-travel, some like eagles and condors give huge amounts of XP, and certain outfits addition the experience make headway from hunting even further, fashioning this a boring eventually effective method of Level Grinding.
    • As customary, opening resource containers and picking up collectibles gives a trifle of XP. Thither are hundreds, if non thousands of them scattered crosswise the world, indeed diligently exploring every nooks and crannies can rack upward a mountain of accomplishment points without the dangers of combat.
    • Likewise as usual, your starting handgun has bang-up stats all approximately, packs a lick, is highly true, is one of the few weapons that can be silenced, ammo is plentiful (relatively speech production), and Lara can carry decent of it to dominate any combat segment without overmuch trouble. If you're a half-decent nip, the AB .45 is the only when gun you'll ever want as long as you aren't fighting Yaaxil.
  • Boss in Mook Clothing: A cutscene example, the unnamed Trinity mook WHO fights Lara at the beach puts prepared an impressive press, especially American Samoa He isn't flush one of their Elite Mooks.
  • Bragging Rights Reward:
    • The New Courageous+-exclusive outfits aren't any or s useful than the ones from the base game, so anyone spouting round and taking screenshots in them either does information technology because they comparable the looks or because they want to order "hey look, I crush the game!"
    • The Illusion Touch skill lets Lara craft more special ammo from fewer resources on the fly, which would be incredibly assistive if the take exception tomb that unlocks it weren't accessible in the post-game solitary where there's not a whole lot near to do with information technology. At least you can take it with you into a New Game+ campaign.
  • Bribing Your Means to Triumph:
    • Purchasing the Aureate or Croft Variant unlocked several unusual weapons with stats happening equality with a fully upgraded basic model right off the bat. One of the bows (the Exiled Confound's Bow) may eve modify as the best accede in the game. Saame goes for the outfits, all of which confer bonuses that come in very handy at various stages of the chronicle.
    • Half the game's challenge tombs are profitable DLC. All 1 one comes with additional weapons and outfits, the other of which includes the game's only suppressed assault rifle and the only suppressed shotgun. Indeed, if you want to go silent with something on the far side the basic pistol, you'll have to pay for it. Aforementioned shotgun is also the most powerful weapon of its class boilersuit, with a maxed-out damage rating that can blow away virtually anything in one shot while retaining great range, accuracy and ammo capacity.
  • Broken Bridge: Paititi in particular has very much of passageways to adjacent areas that Don River't turn comprehendible until certain intense or side quests open them skyward.
  • Bullet Time: The Scales of the Snake accomplishment unlocks the Focus herbal mixture that slows toss off time while aiming any weapon. Two upgrades are free to step-up the duration and improve the gist, respectively, and killing 10 enemies in Focus way nets you an accomplishment.
  • The Capital of Brazil Is Buenos Aires: The Peruvian settlement is a shantytown only inhabited past people who dress equivalent Mexicans, speak like Mexicans and seem eager to indicate where you force out find the best tacos.
  • Cavalry of the Dead: They're not on the dot undead (and it's unclear what they are, possibly merely strange humans with an unusual origin), simply the Yaaxil serve this purpose in the close, suddenly joining forces with Lara. Once they do, they defeat the unexhausted Trinity forces with relative ease.
  • Chronic Hero Syndrome: Side quests are back, just unlike the ones in Rise that directly supported the Remnants' push against Leash, the ones in Shadow have perfectly nothing to do with the independent plot. The apocalypse is drawing nearer by the hour, yet Lara always finds the time to solve a Murder Mystery or dog aft people terminated the city to get whatsoever random boy's dice back.
  • Collapsing Lair: Virtually every time Lara picks aweigh a plot-critical artifact, or at least thinks she's near to, the building she's currently in has about a minute left to live before everything comes crashing down approximately her.
  • The Computeris A Cheating Bastard: If you blend in loud, and so shroud in some bushes, even if you are out of the telephone line of sight of anyone hunting you, they testament lob grenades at your exact location, forcing you to strike back.
  • Continuity Nod: One of the documents Lara can find at the Porvenir Oil Fields was written away the Trinity sniper who shot Ana in the previous game's final exam cutscene. Information technology as wel reveals that Rourke was the guy connected the radio who gave the order to spare Lara.
    • Escalates into a Persistence Cavalcade in the final cutscene, with items from the first gear (the Stormguard General's broken katana, or an Office of Naval Intelligence masqu) and second gamy (the polyhedral Atlas to Kitezh, among others) on display in Lara's office in Croft Manor.
    • If you have save data from the other two Tomb Despoiler games, you get costumes settled on those games, even those that were DLC. It gets even funnier when you stimulate costumes that make her a low polygon version of her old version.
  • Convection Schmonvection: I level has Lara dive done a overflowing burrow whose bottom consists of fissures spewing glowing-orange lava into the body of water. It doesn't have any gist on her although the water should be boiling even without her coming close plenty to the lava flows to touch them, which she must do at some points.
  • Cool Mask: Lara gets to wear three: a skull masquerade party for the Mexican Day of the Dead in the Action Prologue, a Serpent Guard duty helmet while Dressing as the Enemy about intermediate through the story, and an ornate ceremonial half-cloak that wouldn't watch out of place in a Fifty Shades of Grey movie for the Final Battle.
  • Covered in Mud: Lara can cover her peel in muck to help her coalesce into mud-covered walls to set up a nasty storm for any oblivious mook that passes by. It also helps hold back her heat signature once Trinity starts using infrared light goggles that seat see her in grassy hiding floater.
  • Crack Is Cheaper: In-Universe, ammo and crafting resources put up be purchased from merchants, just they're so dementedly expensive that doing so is inconceivable unless the situation is really dire. For character: handgun ammo costs about 120 gold pieces per bullet, with homo enemies falling 50-100 coins and mined gold nuggets being worth 50 coins to each one. A later patch up reduced ammo prices away half, only they'Ra still far from affordable along a regular basis.
  • Cutscene Incompetence:
    • They may be rare, only whatever cutscenes mess Lara in the lead although the given situation wouldn't have been overmuch trouble in actual gameplay. Extraordinary of the worst offenders is her end picture in the petroleum deposit gainsay tomb where she gets killed by two bog down-standard wolves without still putting up a fight down. Given, she's wounded from the fall, but that's never stopped-up her from kick can and taking names before, either.
    • For a Cutscene Indolence example: the very definitely final battle against Trinity involves the bad guys mount up a tripod-mounted M2 Browning auto gun in a cutscene when they spot Lara entering the room. Lara fair stands there and watches until the gunner starts throwing heaps of lead her way, forcing her to sprint from cover to cover to escape the withering firepower.
  • Cutscene Power to the Max: Different her casual incompetency, some cutscenes Lashkar-e-Toiba Lara pull turned amazing stunts beyond even the insane feats she's normally capable of, such as the impressive knife fight she has with a Trinity mook in the late game.
  • Darker and Edgier: IT's Mayan language, there are human sacrifices, and Lara unwittingly triggering a serial publication of natural disasters directly results in countless deaths that weigh to a great extent happening her conscience. Her armory of murder has also expanded and now includes the just about cruel melee kill animations in the rebooted series.
  • Dark Is Not Evil: Human Ritual killing is finally necessary to forbid the last of the sun. The Yaaxil, brutal and vicious monsters, team up with Lara in the end, and Lara ultimately lets Crimson Fire use her every bit a sacrifice to economise the world.
  • Death of a Small fry: When the natural disasters strike, at least one childly male child is shown existence killed by them in full detail only a a few meters from Lara.
  • Difficultness Levels: The game has a unweathered shop mechanic for this: setting the difficulty levels for traversal, navigation, puzzles, and combat separately, and so the player bathroom pick and choose how easy or hard they want those individual aspects to be sooner than just using a single difficultness measure for the whole game.
  • Disposable Pilot program: At that place'rhenium leash people alongside the plane to Republic of Peru: Lara, Jonah, and pilot Miguel. Take a unwarranted guess which ace doesn't make it out alive.
  • Replicate Standard: Lara and the story repeatedly goes connected about how bad it is when foreigners come in and rifle historical artefacts for their own resplendency and greed, with Trinity oftentimes singled out for this, piece Lara goes through the courageous happily stealing everything not nailed down in hub towns and raiding tombs, completely of which would presumptively would just end up stored in a vault somewhere in Croft Manor.
  • Dressing as the Enemy: Halfway through the Paititi discharge, Lara is given a Kukulkan priest's serpent outfit to infiltrate the cult's stronghold.
  • Dropped a Nosepiece connected Him: At one point during the closing mission, you get told that Trinity's Top Council has arrived at the scenery. A few minutes of parkouring later, and you get told that they've all been killed. Considering that these people have arguably served as a Greater-Scope Scoundrel for the entire trilogy, this off-handed treatment may come crossways as somewhat anticlimactic.
  • Sluggish Surprise: While on that point's little to be aforementioned against the main cast's voice acting, the hub cities' NPCs got a lot of antiaircraft gun for theirs, and with good reason. Most of IT sounds like the actors are simply reading material out their lines without whatsoever info on the context surgery their persona's maudlin DoS at that moment.
  • Indestructible Death Trap: By now they've become so prevalent that Lara herself lampshades how something so old can lul be fully functional (and very deadly) disdain organism unclothed to the elements for centuries without any maintenance. That said, a few of them DO break weak afterwards Lara is through with them.
  • Ear Ache: How Lara kills her first panther, sticking her makeshift machete into its ear and finished its brain.
  • Enemy Mine: For the Final Battle, Lara teams upbound with the Yaaxil, the creepy underground-domicile Morlock-things you've probably resuscitate hate to struggle by that head.
  • Epic Fail: Soon after Lara arrives in Paititi, Etzli is captured past the Cult. Lara and his mother Unuratu stage a rescue that frees Etzli, merely gets Unuratu captured instead. One of her workforce, Hakan, tries to free Unuratu, only if to fail and get himself captured, too. It takes Lara involving herself in this mess to rescue everyone. Zero question the game was criticized for making the locals flavor like they commode't get anything cooked connected their own. On the other handwriting, Lara's "rescue" of Unuratu leads to her having to perform a Heroic Sacrifice to keep Lara from being captured, and then arguably Lara's engagement is just another stagecoach in the current Epic Fail...
  • Everything's Better with Llamas: Domesticated llamas can be found in Paititi and the San Juan Mission. Lara can PET them, and there's even an accomplishment for petting five different ones. Wild llamas also come along in one area neighboring Paititi where they can embody hunted just look-alike whatsoever another docile secret plan elsewhere.
  • Fan Disservice: The Yaaxil Queen's ceremonial gear shows a mint of skin, but the camera corset happening her face, which is deformed, lipless, and has Scary Teeth. In the rare shots where you can project something, she's inhumanly pale and covered in blood, and the focus is still happening her creepy gaze.
  • Prefigurative: Just entered a new region with lots of stuff to hide in, but no enemies in sight? Don't headache, they'll show up presently enough.
  • Game-Breaking Tease:
    • Lara English hawthorn now and then refuse to move any further, like there was an invisible wall in the way. Usually fixes itself later several repeated attempts, just if it doesn't, reloading the last checkpoint is ready.
    • Inventory space is slightly bugged, having only if enough space to hold the items in the game and failing to account for any outfits Beaver State weapons from preorder or old save bonuses. This unfortunately means that several tiresome achievements, Dr. Croft note Complete all Artifact Collections and Completionist note Reach 100% Completion are harder to acquire. If you undergo these bonuses and also try buying items such As extra weapons, outfits, or ammo/resource computer storage upgrades, towards the end of the game, your inventory will be invisibly full and artifacts Oregon documents will break dow to register properly when you pick them dormy (information technology's possible to get around this by avoiding acquiring those upgrades, but you'll believably wish all the help you can get). To boot, sometimes Monoliths can bug out where the Resourcefulness Caches never spawn in the locations they are supposed to, going you with every last regions at 100% but something like 99.5% completion general. Thankfully, all of these issues were spotted well-nig a month afterwards publish.
    • The Xbox One version (and possibly the others) has a tendency to load at inopportune times, causing everything onscreen to suspend while it tries to memory access the information. This tin even fall out during a QTE, which is a warranted failure.
  • Genre Blind: In the Nightmare DLC episode, despite all the betrayals, traps and ambushes she's experienced by this point, Lara relieve approaches a creepy woman who's apparently praying solo in the middle of the predator-infested hobo camp with incoming to no visible caution. Predictably, sad things happen (Mushroom Samba, to exist specific).
  • Gorn: While nowhere near the levels of Tomb Raider (2013), Shadow still features several spectacularly gory scenes of violence and maimed bodies.
  • Guide Dang It!:
    • There's a special merchandiser that sells gadgets suchlike the lockpick or the rope ascender, both of which are necessary to access code a lot of valuable treasures. This merchant unlocks during a lengthy lateral quest in Paititi, doesn't cause an icon to locate her on the map, and she disappears once the quest is completed, single to pop ahead at semi-random places entirely crosswise the huge game world. If you didn't leverage the cardinal items mentioned above the first time you met her, happy chance finding her once more without a guide.
    • A bunch of weapon attachments now just fit specific guns instead of the whole category, even if the description in the merchant menu says something equivalent "for all rifles". This ad hoc example for instance (the rifle suppressor) can sole exist decorated on the White Anglo-Saxon Protestant 11 submachine gun, just like the pistol suppressor only fits cardinal out of four available handguns (five, if you count pre-order DLC gear).
    • The largest ammo pouches and token bags are unbolted through a accomplishment that can be taken at virtually any time, but the merchant that actually sells these items solitary shows abreast the penultimate correspondenc more or less 85% into the report. This International Relations and Security Network't mentioned anyplace, so it's easy to sink a bunch of acquirement points into something that won't pay inactive for a rattling long metre.
    • The knife upgrades really condition as different selectable weapons for some grounds. Normally, this isn't a problem, as upgrading the knife makes you automatically fit out the upgrade, but during the Playable Epilogue, the selection quietly shifts back to the basic knife, preventing you from opening Braided Rope barriers until you go into the armory cover and change it, which you never necessary to do earlier.
  • Guns Do Not Work That Fashio: With a sidelong of It Works Improved with Bullets tangled in. The Offence is a superhuman, accurate and higher up all, natively stifled assault rifle that, somehow, entirely lacks a magazine in its well. It can look quite jarring to players with even basic interest in firearms, especially since the Offense's menu icon does show it with a magazine loaded.
  • Grenade Spam: Trinity sporting love their reach grenades to force Lara knocked out of cover, and the further you progress in the story, the worse it gets. They're also capriciously accurate throwers disregardless the space, and then prepare to spend incomplete the battles desperately dashing from cover to cover.
  • Harder Than Hard: The hardest difficulty setting Deadly Obsession locks navigation, scrap and puzzles at the hardest setting and only allows the courageous to be salvageable at camps. Given some sections involve prolonged scrap, deadly traps operating theater provocative platforming sections (or all of these), parts of the game become marathon levels with a Net Death Mode thrown in.
  • Hellish Copter: While the Trinity gunships in Rise posed a massive obstacle to the Remnant, the ones in Shadow - while still deadly - usually end ascending going down in flames within minutes of their reaching, largely because their pilots are idiots.
  • Heroic BSoD: Lara goes through one after she embarks on a Roaring Rampage of Revenge for the supposedly-dead Book of Jonah, killing dozens of people and blowing up an entire petroleum refinery in the process. Jonah snaps her unstylish of it bad intelligent, but information technology's still painful to see a commonly fearless Determinator like her reduced to a sob mess.
    • After witnessing Cozumel get swamped by a tsunami, Lara just loses IT, screaming at Jonah that they have to depart now to prevent other disasters from happening. The knowledge that she caused it by attractive the dagger plays a large role in it.
  • Human Sacrifice: The Mayan civilization plays a central role in the plot. Course there'd be human sacrifices. Lara herself volunteers as one later on the Final Battle to stop the apocalypse, in an obvious effort to atone for her office in starting the whole fix in the first place. Thankfully, the intention alone seems to have been plenty to pacify the gods, and she survives unharmed.
  • Iconic Fit: Lara's notable dingy topmost returns in this role, albeit in a different, hi-tech-looking variant. You backside, of naturally, trade back to the original at any base camp if you don't like the new look.
  • Idiot Ball: Trinity grab IT and go for the touchdown when they bring their entire High Council along for Dominguez' ritual to remake the world without any knowledge of what they'Ra facing. Predictably, they and all their remaining forces are wiped out in unmindful order, destroying the ancient formation conclusively.
  • Impaled with Distant Prepossess: Lots of slipway for Lara to suffer this, wish falling into the water during the Cozumel tsunami, flunk to dodge a spear up trap, messing up her shake Cult guards untimely in the Paititi arc, or choosing the vicious answer in a certain tardily-unfit puzzle concerning the Stations of the Cross.
  • In Harmoniousness with Nature: The dark-skinned version, since Nature Is Not Dainty and Lara's in a Hungry Jungle. Lara being in tune with the environment just about her makes her brutal and terrifying.
  • Item Crafting: Additionally to the weapon upgrades, arrows, peculiar ammo types and improvised explosives from the previous games, Lara can find alone pieces of traditional Inca garment (called Vestige Outfits) that need to follow restored at base camps in front they ass be worn. There's even a skill dedicated to reducing the amount of crafting resources required.
  • It's E'er Mardi Gras in New Orleans: Lara visits during a Day of the Dead in modern Mexico. Justified in that she's tracking a close Trinity cell and is using the fete as cover.
  • Karl Marx Hates Your Guts: In a first for the series, Lara can trade for equipment and resources at merchant stalls throughout the game humankind, all of which direction way more for stuff than they pay her for it.
  • Level Grinding: Although humanoid enemies don't respawn note except for peerless instance during a late-game Stamp Battle, animals fare so almost all time you fast-visit another neighborhood, so don an outfit that increases XP gains from search and function nuts. Soaring-steady animals, birds particularly, make real estimable amounts of XP, making this a Boring, but Practical method to grind skill points. Even out the loading screens advise this.
  • MacGuffin:
    • For the principal floor, the Dagger and the Box, deuce Maya artifacts that can either remake the world if combined, or destroy information technology if kept apart.
    • A lengthy side quest chain in Paititi has Lara hunt down ternary holy relics (a horn, an amulet and a arc) for a enthronisation ceremonial occasion.
  • Machete Mayhem: Lara improvises a machete out of a broken plane propellor, making it into one of her signature weapons.
  • The Many Deaths of You: After downplaying it in Rise, this game continues the reboot's trend of brutal Lara death animations. The initiatory game however has the worsened ones overall, though.
  • Mayan Doomsday: And Lara was the cardinal to protrude it.
  • Maybe Magic, Maybe Mundane: One mission has you grimace a Nahual, a theoretical shapeshifter that can take animal forms and scares the Paititians away from a local speckle of hobo camp. What you actually fight is an armored jaguar that never displays any eerie properties. Was it a shapeshifter? Surgery was the Nahual tarradiddle another piece of blind by the Cult of Kukulkan to control the population?
  • Mayincatec: Played with back and forth. The story starts with Lara investigating Mayan language ruins in Central America, single to find clues in them that precede her to Republic of Peru instead, into Inca territory (which the locals are agile to point out). Later she finds ruins there that belong to neither, leaving even her stumped as to who built them.
    • Paititi is a literal Mayincatec city. It was founded past Maya that unexhausted Mexico and settled in Peru to protect the Silver Box. They needed help from the local Inca to survive since their farming and hunting techniques were unsuited for the rainforest. Trinity used Aztecs to pass through the City as the Cult of Kukulkan and take control.
  • Mighty Whitey: A great many another reviews have leveled unpleasant critique at the game for having a rich white woman waltz into a tribal people's jungle capital, be onymous the queen's confidant inside minutes of arrival, and then start solving whol the local's problems. While the main plot from thereon really averts this (all but of the bad guys Lara fights in Paititi and surround are outsiders themselves), it true holds true for all the side quests.
  • Mood Lash: The flashback sequence to Lara's puerility is a heartwarming and charming segment where you explore Lara's Big Fancy House on a self-styled run a risk to free the White Queen mole rat within her forefather's vault. All the while, Lara is narrating her possess actions and having a blast as a unworried child. Then the segment ends and Lara walks into her father's suicide complete with Please Awake for good, heart-ripping measurement.
  • Mook Horror Show: Lara hunting Three agents through and through the forest looks and feels like something straight away of Piranha, assuming you do information technology right and don't puzzle out spotted.
  • Most Writers Are Adults: Etzil destined as hell neither talks nor acts like the 12-13 year old He appears to be. Even in this children in tribal environments were likely to grow up dissipated.
  • Mushroom Arere: The Nightmare DLC installment sends Lara on a short but grueling one.
  • Nemean Skinning: Lara can use a panther pelt as part of her outfit. Especially after killing the Felis onca it belonged to.
  • Nerf: Melee is substantially less reliable than it was in the previous two games, with enemies being far more capable of dodging your attacks and needing more hits to trigger an execution.
  • Untried Game+: Later on beating the game, you can start a new playthrough with completely the weapons, upgrades, gear and abilites you've unlatched by that point. The second race too receives a make new set of skill trees as well as peculiar equipment pertaining to them.
  • Nice Job Breaking It, Hero: Lara winning a Mayan dagger triggers an apocalypse.
  • No Endor Holocaust: Lara can revisit San Juan after the destructive mudslide, and everything there is fine. Characters will true extension the event, indicating the dapple of overland you can annoy was inexplicably spared from whatsoever harm. A DLC quest involves platforming through a deserted Village nearby, the establish covered with toxic muck. Lara hopes that the people wish be able to return presently.
  • No-Gear wheel Level:
    • Lara loses most of her gear later on Trinity attacks her and Jonah after they escape Paititi following Unuratu's death. The only affair she can do is use stealth kills, use booby traps on bodies and rig throwables into bombs to smooth the odds.
    • The flashback sequence with Lara as a child at Croft Manor is essentially a platforming and puzzle section with no weapons involved. Justified given the setting.
  • Non Even Bothering with the Punctuate: It's significant how every single Peruvian in the game speaks in a Mexican accent.
  • The Not-Passion Interest: Despite everything Lara and Jonah take up been through, they never get together romantically in this bet on, which serves as the finish of the Triplet trilogy. Instead, Jonah meets a woman from a topical anaestheti town go up the Out of sight Urban center and they hit it away. She helps him throughout the game and the ship is confirmed during the termination. This also makes sense, since the reboot series is supposed to be a prequel to the primary Tomb Raider games, and in those games, Lara is still single.
  • Old Hold open Incentive: Carrying concluded save files from the two previous games in the Prequel trilogy unlocks several outfits for usage in Shadow, including outfits like the Remnant Jacket from Rise, the various Henleys Lara wore in the 2013 game and the Wraithskin fit from the Baba Yaga DLC for the sequel. Notably, none of these outfits confab any sort of additional ability Beaver State incentive, as opposed to their anterior incarnation, making them more than of a Virtual Paper Skirt option for players.
  • One Hit Poly Shoot down: The Silvery Happen upon bow isn't all that important-looking in terms of whole stats, but its fully aerated arrows potty punch through coat of mail or, alternatively, multiple unarmored squishies in a row. YMMV on how reusable the last mentioned is in practise, considering that torso shots with this weapon are too weak to pop in one hit, so the same Trinity mooks have to line up at least double for you to actually hit a poly-kill with one pointer.
  • 1 Stat to Linguistic rule Them All: Weapon damage. Ammunition is extremely scarce in this game because IT's only base where it logically makes sense, which means wherever Trinity mooks are active. Even so, most of the time you'll be battling Kukulkan cultists, Yaaxil and animals instead of Trinity, and while you can buy firearms ammo from merchants, it's so hideously pricy that stocking up on bullets even once terminate easily bankrupt you. It's therefore urgent to maximise the damage you can deal with what little ammunition you can carry, so going for the atomiser-and-pray approach with immobile-firing, low-wrong guns won't get you real remote in the long run.
  • Panthera Awesome: Jaguars service as the game's top-tier predatory species akin to the bears from former games. Strangely, there are no rhythmical jaguars to be found except the one that serves as the game's Wake-Up Call Boss. Only the rarefied empress jaguar can be hunted for its pelt despite regular panther pelts being required to wiliness a lot of weapon upgrades and outfits.
  • Paper-Thin Camouflage: Lara at whatsoever point in time receives a face-concealing Snake Guard turnout to penetrate the Cultus of Kukulkan. Patc the outfit itself is genuine, her cover should be blown the moment she opens her mouth to blab to any of the cultists. She's not a native speaker after all, and it's highly unlikely she learned to speak the local language without any accent in mere years. Even out with most of the cultists being Trinity agents from outside Paititi, the guards should be able to severalize the divergence. Advantageous, she's still openly carrying all her real non-Incan equipment (climbing axes, walkie-talking picture, flashlight, ammo pouches, thigh holster for her handgun, snap-addict on her tongue), which should give her inaccurate initially glance. She's also the only white British woman in an exclusively male organization and leastways one head shorter than whatsoever of the real Snake Guards.
  • Vulture Problem:
    • Underwater levels have Lara needing to hide in seaweed beds to avoid patrolling schools of marauder Oregon they'll chaw her to pieces.
    • Unlike the regular piranhas that can follow avoided, one DLC challenge tomb uses a piranha infestation to justify its primary brand of platforming. On that point, any contact with the water supply at all deals high DoT that'll kill Lara in all but five seconds, but at least IT's possible to survive if you manage to climb back come out of the closet promptly sufficiency.
  • Plot of ground Hole: The early games successful a token effort at any rate to excuse why Lara was forced to fight her enemies without weapons at both points in the history, you said it she got them back afterward. This crippled does neither. Her pitch simply disappears for nary apparent reason then shows up again from nowhere once the devs distinct it was time to allow the player to go loud over again. note In that respect's an implication that Lara is trying to hide from cultists and fuse in, but even in areas out of flock of the main urban center, she refuses to employ her modern weaponry. Even best is when she's right away saved by the guards, and STILL doesn't resort to victimization firearms.
  • Tycoo In the lead Disappoint:
    • The basic guns you get when you unlock a new weapon category are OK-balanced across the board, with great stats whole and nobelium weaknesses whatsoever, and they only get better with every upgrade. The other weapons are high-priced purchases from merchants, must be upgraded from scratch and usually remuneration for better performance in one stat with significantly low performance in leastways deuce others. The basic handgun is also one of only two models that can accept the very useful suppresser gene, with the other having such lower per-shot damage.
    • The much-touted mastery acquirement trees available in New Game+ runs aren't nearly American Samoa OP as the advertising often suggests. For starters, in that location's only three skills per "tree diagram", compared to ~20 skills each in the base game. Their effects are nothing to write home close to, either, with virtually organism extremely situational or requiring much setup before they can be used, and even in the rare case you actually do get at use them, they won't help oneself you that a great deal anyway.
    • Speechmaking of New Game+: while the Redding Bolt-Action at law rifle and the Viper Morsel bow get along have their uses, the Jaguar Knife not only doesn't take up whatever combat note value, it's actually worse than the base game knives because it lacks the concluding tier up's special trait of harvest home to a greater extent resources from slain animals. It's basically just a reskin of the knife's ordinal tier that looks cool but doesn't offer anything beyond that.
  • Primal Revere: Attributable the prevalence of caves and piss features, there's quite few sequences that seem designed to invoke claustrophobia in the players, particularly when Lara has to kick the bucket through very tight tunnels and keeps acquiring stuck. In roughly cases she's cornered underwater, making it a race against time before you drown.
  • Salvation Earns Life: Lara allows herself to be used as a proxy to sacrifice Kulkalkan, since she's the ace who ignited the Cleansing to begin with. Presumably since she went willingly, she gets to live while the god she's incarnating is sacrificed.
  • Revolvers Are Just Better: Sadly, no. The one revolver in the game, the J&D Sit 27, deals more damage than any other handgun, only its other stats are far and away the worst in this category even when fully upgraded. Its semiauto combining weight, the River Hawk (a scantily covert Desolate Eagle), deals only slightly less damage with much better overall stats. To add insult to harm: the River Peddle pot follow unlocked for free away completing a simple early-game sidequest, whereas the J&D is an expensive purchase from the Kuwaq Yaku dealer.
  • Roaring Rampage of Revenge: When Rourke gloats o'er the radio that he killed Jonah, Lara visibly snaps, grabs a machine gun, drops a Flock F-Bomb and cuts a bloody belt through a platoon of Trinity mooks including a heavy onslaught helicopter.
  • Sadistic Choice: Subverted by the New Game+-exclusive skill trees and equipment. Start an NG+ lam makes it sound look-alike you'll be stuck with whatever speciality you pick for the rest of the gimpy, but the skills you didn't prefer terminate be acquired the usual room once you've unlocked all others in their respective tree, and the special weapons can be purchases from merchants. The only thing you in effect choose at the beginning is which skills and equipment are unlocked automatically for that run.
  • Scene Porn: From the obtuse jungles to the ancient ruins, ne'er before has the enfranchisement looked so gorgeous.
  • Seldom-Seen Species: Maned wolves come on, playing as Savage Wolves and an foeman for Lara in any tombs.
  • Sequel Difficultness Spike: Shadow is noticeably more difficult than both of its predecessors. Chances are you won't wee-wee it through this game without getting Lara killed in various grim ways several dozen times at to the lowest degree.
    • Ammo is extremely meager overall, making every nip you involve with something other than a bow a calculated take a chanc. Bows themselves take careful aim to be effective because alone headshots backside undergo down enemies reliably and quickly.
    • Traversal has turn very much Sir Thomas More unforgiving, with littler security deposit of error for jumps and reaction checks, coupled with an expanded skill do that requires quick intelligent to combine properly, peculiarly in the late game.
    • Take exception tombs seriously dormie the difficulty with tons of lethal traps and, occasionally, importantly tougher puzzles. Worse, some of them also throw considerable Book of Numbers of enemies into the admixture.
  • Sequel Hook:
    • Subsequently the optional post-game mission Eternal Reward, when asked if she has plans for the future day, Lara answers with a knowing smile that all but screams "my lifespan of adventure is far from over".
    • The avant-garde unpatched ending did this, by way of a Call-Forward, when Lara receives a missive from an individual World Health Organization would be the main antagonist of the original Tomb Raider.
  • Set a Mook to Kill a Mook: Fear Arrows can be used to make any humanoid enemy go berserk and attack their buddies until they themselves die out from the poisonous substance, really similar to the poison leaf blade from Bravo's Creed II onwards. You get an achievement for getting five enemies killed by Unfriendly Give notice.
  • Shipper on Deck: Lara notices Abby's matter to in Book of Jonah a lot sooner than Jonah himself does, so she takes the first find she gets to politely apologize herself and Leave the Cardinal Lovebirds Alone.
  • Short-Range Shotgun: Shotguns preceptor't manage their full damage until the target is shut down enough to stick their finger(s) in the barrel(s).
  • Cry-Down:
    • Lara's new power to cover herself in mud in order to fend off visual and thermal detection is continuous unsuccessful of Predator. Her stealing gameplay and terror tactics in all-purpose smel quite a lot like you're playing a Yautja instead of a young human woman.
    • A Commander Rourke raiding a lost city? Not the first time that's happened.
    • Porvenir oil colour fields? Now that sounds familiar...
    • From the accomplishment list:
      • 1st Pedigree, for playing a stealth takedown from a mud-covered wall
      • That's a Knife!, for to the full upgrading Lara's makeshift knife
      • Nance of the Damned, for teaming leading with the Yaaxil Queen for the Last Engagement
      • From The Forge DLC, we cause the Echoes of the Fast/Furious achievements.
      • From The Pillar DLC, we have the Ice-cream soda Like A Butterfly and Stinging Like A Bee achievements.
  • Sleeves Are for Wimps: Lara's a stack buffer than in past games, and her tank top helps show it away.
  • Slippery as an Eel: Moray eels team up with piranhas and plain old drowning to make your life miserable while underwater. Thankfully, and different piranhas, moray eels can be fought off and thus neutralized permanently without often trouble, so they look more intimidating than they actually are.
  • Sniper Pistol: Three of the four available articulated lorr-auto handguns have rise options to fully scoop out their accuracy valuation. This makes them the most accurate firearms in the game, surpassing even the Hot Crippled+-single Redding Bolt-Litigate rifle, which is this plot's closest equivalent to a Sniper Strip. It also means that, thanks to its added benefits of high damage and ability to climb a Hollywood Muffler, the humble AB .45 pistol is the to the highest degree competent long-scope weapon in your arsenal, better than the genuine sniper rifle you can't even acquire in the base game.
  • Something Whole Contrary: Early along in the game, there is a memory-as-a-dream sequence of a teenaged Lara playing round and inside her manor interior as an explorer. She's working on finding the "White Fag" and it turns intent on be a baffle game that leads to a room most credible occupied aside her mother at some point. It turns out Lara's just equally precocious a climber in her young person as she is nowadays, and it's put up right ahead her father is found dead.
  • Such for Stealth: As powerful Eastern Samoa murderizing mooks from stealth is, it's even as easy to get spotted and suddenly have bullets flying everywhere. It is possible to homecoming to stealth mode by staying out of the enemies' good deal for a short while, just that's easier said than through because most enemies are dead unforgiving in their pursuit.
  • Spiders Are Shuddery: Twofold. First of all, most regions have spiders the sizing of Lara's hired hand scurrying around everyplace, and although they'atomic number 75 harmless to her and tough to spot without Survival Instinct, their mere presence English hawthorn give arachnophobes a hard prison term. Second, those precise same spiders are the source of the venom you need to craft Fear Arrows that send humans into such an main state of threat that they ordnance downwards anyone they can see to it until the poison kills them.
  • Stuff Blowing Up: Severely downplayed, compared to the previous titles. Explosive arrows are no longer take off of Lara's arsenal, least of all cluster grenade arrows, and even off her underbarrel grenade launcher was merely adequate to of shooting poison gasolene grenades until a afterward DLC tomb added a skill that unlocks explosive grenade crafting. The only uniform fatal explosives she can purpose against enemies are the ones mendacious or so on the battlefield, which generally boils down to Explosive Barrels and the episodic gasoline canister repurposed into a firebomb. It complete plays into the game's focus along stealth scrap over massive shootouts.
  • Swiss Cheese Security: Although Paititi's prison complex is settled in a difficult-to-access position and does boast a guard garrison, the latter are few in numbers, especially close to the entrance. Even someone without Lara's raving climbing skills could easily get in by overwhelming them in a frontal ravish, if the prisoner they want to mother out didn't already break down their dilapidated cell walls and relief valve connected their own by that point.
  • A Taste of Might: Lara starts the game with a full arsenal of bow, pistol, shotgun and assault gun for tailing Dominguez and Rourke in Mexico. Course, she loses everything but the bow the moment the Action Prologue ends.
  • Teleporting Keycard Squad:
    • Raising any gracious of warning signal among enemies during stealth segments instantly spawns an additional team out of nowhere. The initial garrison doesn't even need to discover Lara. All it takes is the markers above their heads filling up altogether in white, which makes them establish a lookup grid of the area, and completely information technology takes for that to happen is someone discovering a dead body, or any explosion going off. Needless to say, blowing Lara's cover barely makes this a whole circumstances worsened. Your one grace is that this single happens one time per area.
    • During the Final Struggle, enemy reinforcements spawn just out of sight every clock time you doh something central, like disabling any of the three altars, or triggering unmatched of the cutscenes with Dominguez when he's stunned.
  • Terror Torpedo:
    • Lara's always been terrorization to her enemies, only this game sees her weaponizing it. She uses hallucinogens to turn enemies against all opposite, leaves enemies hanging from trees to affright others, and prefers to stealthily pick off soldiers one past one. She's real much The Dreaded to Trinity at this point, after taking out so many of their cells, and she's more than happy to exploit information technology. In that respect're few things more satisfying than to hear seasoned Trinity veterans almost crapping their pants upon being told that Lara Croft was last seen in their vicinity. Even the ones that sound much confident seem more than a bit nervous about the prospect and their odds of devising it out alive.
    • This is invoked during the No-Gear Level, when one of the Trinity soldiers hunting Lara (with no small amount of bitterness) suggests that she has, "altogether of Nature on her side" and could strike them from anywhere.
  • "The Reason You Suck" Speech: Lara gets a deplorable unitary from herself (courtesy of a Mushroom cloud Samba) in the Nightmare DLC episode, mirroring her Survivor's Guilt and occasional My God, What Have I Done? moments.
  • Took a Degree in Badass: Downplayed. Some Modern-halt Trinity mooks now wield shotguns and wear infrared night-vision goggles that can spot Lara through with vegetation. No longer lurking in the underbrush with impunity for you, although the guys tend to be easy to sneak up on even so as long as they keep following their initial patrol routes. They besides rarely look ascending when they're searching for her, then hiding in the tree tops is As viable atomic number 3 ever, particularly with all the nasty tricks Lara give notice now play along hapless mooks exit by at a lower place her...
  • Total Eclipse of the Plot: An eclipse is set off of the Mayan apocalypse myth, with the fate of the world being decided when it is at its peak. The game's final chapter plays out while the eclipse is progressing, and the sun on the evolving loading screen door changes depending on your story progress.
  • Trailers Ever Lie: That scene with Lara knifing a Mayan priest in the back in front atomic number 2 can execute a Human Sacrifice, only for the give to flee from her in terror? Never happens in-game.
  • Translation Conventionalism: You can toggle whether or not the villagers of the Maya Hub Metropolis speak up in their native lyric or the language the game is set to. Information technology's meant to improve concentration for the musician, only since Lara continues to talk in her posh superior class English heedless (which the locals understand just fine), the contrast tends to come crosswise As a bit silly instead.
    • A document reveals that when Trinity took control of the City 400 years ago, they had the priests teach the Paititians English people.
  • Immortal Loyalty: Jonah, to Lara. Helium North Korean won't leave her slope even when it seems that she's triggered an apocalypse, insisting that it isn't her flaw.
  • Unfriendly Fire: The whole point of Fear Arrows - shoot one mook and Pass by the Zea mays everta while you watch him kill any of his buddies that go into his product line of sight. If you pick out the target sagely, entire squads lavatory be seized Down this way in one shot, with the only downside being that you don't set out XP for the sidelong kills.
  • Unusable Foe Equipment: All enemies in the No-Gear Levels wield guns, but Lara never even tries to pick up any of them subsequently she killed the owner.
  • Outstandingly Uninteresting Pot: A Caucasian cleaning woman wearing tribal dress with has an obvious English dialect not even bothering to speak the native speech? Surely this isn't the outsider Dominguez is looking at for!
  • Unwitting Instigator of Designate: Lara really didn't know that taking that dagger would trigger a bona-fide Revelation. She impartial wanted to foreclose Trinity from getting IT.
  • Useless Useful Stealing: Stealth is extremely serviceable in a gage whose heroine is a fragile Glass Cannon waging a one-fair sex war against an enemy with vast numerical superiority. However, this only works as long as you can keep transaction One Hit Kills. This becomes nearly impossible to do at range once whol enemies start wearing helmets (read: well before the halfway detail), which makes Lara's numerous mute weapons including her arc completely unavailing for this function - go to instakill a single object and everyone in the area charges Lara's emplacement forthwith. The only way to keep off stealing viable by this point is through scrimmage finishers, and this becomes increasingly challenging the further you progress, plus there are a lot of segments that simply don't allow you to play stealthily.
  • Vendor Trash:
    • Gold and jade ore serve no purpose also being sold to merchants for cash in on. Virtually crafting resources are also popular enough that it makes sense to unload them periodically as considerably, since Lara volition believably have more than she can use at whatsoever one time.
    • Ingredients for specialty ammunition can be collected from the beginning of the spunky, regular though the skills needed to make them aren't available until much later. Prior to unlocking them, these ingredients are sole good for being oversubscribed.
  • Picture Game Cruelty Potential: You commence an accomplishment for immolating a defencelessly turkey with a flare.
  • Close Calamity Area: Lara seems to be hit with this a bit harder than usual. Her taking the dagger triggers a chain of annihilating natural disasters that kill countless people crosswise various regions of South and Central US.
  • The War Sequence: Once per Episode. This time it's used to make the initiate to the Final Battle feel suitably epic.
  • Well-Intentioned Extremist: The priest in the trailer is trying to foreclose the apocalypse through the sacrifices. In the game proper, Big Disobedient Dominguez nigh by all odds is one American Samoa well, and it's revealed that he killed Lara's get to keep Paititi hidden.
  • What Have I Become?: In the early official trailer, Lara asks herself this exact question after mowing her way through with mooks and killing the hierarch, merely for the sacrifice to turn tail from her in holy terro.
  • What Measure Is a Mook?: Lara is conflicted about fighting Amaru/Dominguez, who is presented with baronial yet twisted ambitions and a tragical backstory. But she'll unhesitatingly debacle his guards and warriors without a rethink. Even Unuratu, the dedicated queen of these people, doesn't bat an eye at killing them when the post arises.

Where Is the Gernade Launcher in Shadow of the Tomb Raider

Source: https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/ShadowOfTheTombRaider

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